Industry
Engagement
Live events are boring when the audience just watches. Gamiotics lets creators run interactive sessions where hundreds of people vote, make decisions, and play along from their phones, while the creator controls everything from a web dashboard.
I built the creator panel (web) and the audience app (mobile) at Infinitydev.
Live event tool, creators run sessions on web, audiences vote and play along on their phones.
Industry
Engagement
Services
Key Deliverables
Platform Type
Mobile Application
Tech Stack
Getting hundreds of people to do something at the same time is hard. A poll that takes three seconds to update on the big screen while phones already moved on kills the moment. Everyone notices. Live events have no room for "refresh and try again."
Two screens have to stay in sync: the creator's dashboard and every phone in the room. When they drift, the event falls apart publicly.
Split by role. Web for the person running the show: launch polls, reveal results, advance rounds, see participant count and response times. Mobile for everyone else: see the session, tap an answer, confirm, watch group decisions unfold.
WebSockets keep votes aggregating in real time. It's not just polls, there are rounds, group consensus, winners, timing. Built for hundreds of people at once, not a classroom of twenty.
Creators see live vote percentages, launch the next round, check how many people are connected, watch the session timeline. Everything they need without leaving one screen.
Audience members see the active question, tap their answer, get confirmation, see how the group is leaning on decision rounds.
A vote on a phone shows up on the creator's panel immediately. No refresh. No "results coming soon" awkward pause.
creator and audience screens staying in sync, any visible delay ruins a live moment
gameplay beyond basic polls, multiple rounds, consensus, progression without confusing people
hundreds of simultaneous votes without losing any or showing stale numbers
UI components reusable enough that the product can grow past one event format
Audiences participate instead of just watching. Creators run everything from one dashboard while phones in the room stay locked to the same moment.
Built for hundreds of concurrent users. The sync patterns are there if it needs to grow further.
Built at Infinitydev. The poll UI was the easy part. Keeping web and mobile perfectly aligned during a live event, when everyone's looking at the screen, that's where the engineering actually mattered.
Scale target was hundreds, not thousands. But the hard problem is the same at any size: latency you can see is latency that kills the experience.