Industry
Mobility
Companies want employees to bike, carpool, or walk instead of driving alone. But email chains and spreadsheets don't make that happen. At brigit.dev I contributed primarily to backend development — ride management, user workflows, and business logic for a sustainable mobility platform.
I owned the design and implementation of the gamification system: achievements, badges, levels, progression tracking, and reward mechanics. I also assisted with geolocation and mapping functionality used throughout the mobile experience.
Commute platform with ride management, activity tracking, and a gamification system I designed and built from scratch.
Industry
Mobility
Services
Key Deliverables
Platform Type
Mobile Application
Tech Stack
Sustainable commuting programs fail when participation is invisible. Nobody knows who's in. Nobody sees the impact. It feels like homework, not something a team does together.
Then there's the map. People expect their dot on the map to stay still when they're standing still. GPS doesn't work that way, and when the map lies, people stop trusting the whole app.
Mobile-first — that's where commuters actually are. I built backend systems for ride management, commute participation, activity tracking, auditing, and engagement measurement.
The gamification layer was mine end to end. Achievements for milestones, badges for consistency, levels that show progression, rewards that actually motivate without feeling patronizing. I designed the mechanics, built the APIs, and wired them into the mobile experience.
I spent significant time on geolocation — consumer GPS gives you maybe 5 meters of accuracy, and when the map shows movement at a bus stop, people stop trusting it.
Employees find or join shared commutes — bike groups, carpools, walking buddies — with routes, departure times, and rough CO₂ savings estimates.
During a commute, the app tracks distance and duration on a map. Teammates can see who's active. Achievements unlock for milestones, badges reward consistency, levels show progression, and the leaderboard makes participation visible.
Everything updates live so commute status doesn't feel stale. Auditing tracks participation for companies that need to measure engagement.
designing a gamification system with achievements, badges, levels, and rewards that motivates without feeling corporate
GPS drift making stationary users look like they're moving on the map — killed trust in live tracking until we smoothed it properly
backend logic for ride management, activity tracking, and auditing that stays accurate across bad mobile networks
battery drain, background location, and reconnecting on unreliable connections
Corporate employees actually use it. Participation is visible through gamification. Teams can see their combined impact, not just individual trips in a vacuum.
The gamification system and the location fix are the two things I'm most glad we got right.
Built at brigit.dev. I didn't build the whole app — I owned the gamification system and contributed heavily to the backend. Achievements, badges, levels, progression, rewards — all designed and implemented by me.
The GPS ghost-movement problem ate more time than I expected. Plugging in a maps API is easy. Making 5-meter-accuracy GPS look honest on a screen is not.