City Generator
Procedurally generated urban layouts using Perlin noise for terrain and building distribution in Unity.
About the Project
City Generator is a procedural generation system built in Unity that creates realistic urban environments dynamically. Using Perlin noise algorithms, the system generates varied terrain and intelligently distributes buildings to create believable cityscapes without manual placement.
The project demonstrates advanced game development techniques in procedural content generation, creating infinite variations of cities with natural-looking layouts. This approach is valuable for game development, architectural visualization, and simulation applications requiring large-scale urban environments.
Key Features
- Procedural Generation: Automatic creation of unique city layouts using algorithmic generation
- Perlin Noise Terrain: Natural-looking terrain generation with realistic elevation and geography
- Intelligent Building Distribution: Smart placement of buildings based on terrain and urban planning principles
- Infinite Variations: Each generation produces a unique cityscape with different characteristics
- Performance Optimized: Efficient generation and rendering for smooth real-time performance
- Customizable Parameters: Adjustable settings for city density, building types, and terrain features
Technical Highlights
The core of the city generation system uses Perlin noise, a gradient noise algorithm that produces natural-looking random patterns. This technique creates realistic terrain features like hills, valleys, and flat areas suitable for urban development.
Building distribution algorithms analyze the generated terrain to determine optimal placement locations, considering factors like terrain slope, proximity to other structures, and urban planning principles. This results in cities that feel organic rather than randomly scattered.
The Unity implementation leverages efficient mesh generation and LOD (Level of Detail) systems to maintain performance even with large city areas. The procedural approach means cities can be generated on-demand, saving memory and storage compared to pre-built assets.
This project showcases expertise in procedural generation, algorithmic thinking, Unity development, and creating systems that balance randomness with realistic constraints to produce believable results.